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Game Developer
Ships mobile, PC, and console video games
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Simulation Engineer
Builds VR experiences and autonomous systems
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Enterprise Developer
Develops UI, API, and DB for live enterprise apps
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Artist and Animator
Creates 3D models, characters, and animations
Portfolio
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HaptX G1 Demo
The HaptX G1 Airpack and haptic feedback gloves feature a immersive, haptically-enabled, 4 scene VR demo meant to highlight the features of the system and SDK. The scenes were designed with industrial and medical training in mind, but also are enjoyable gaming experiences themselves.
Virtual Reality
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HaptX ISS Repair Demo
The ISS Repair demo was an unused, VR, haptically-enabled demo of the HaptX G1 Airpack and haptic feedback gloves. THe demo included an orienting lobby with simple, fun interactions followed by a guided space walk to use a weightless, tethered space drill to remove a broken component and replace it.
Virtual Reality
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Scalebridge
A VR educational game created for a PHD thesis by Liudmila Tahai for the University of Waterloo and as a proof-of-concept for a paper published at the 11th VS-Games international conference in 2019. The game featured difficulty adapted based on the player's attention as read from an EEG headset.
Virtual Reality
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ICODES Load Planner
Military and commercial logistics software that automates the loading of warehouses and ships using a live simulated representation of the environment. The simulated environment is updated by humans in the loading environment or by sensors using Boeing ESI (Enterprise Sensor Integration). Mat worked on the React, Redux, Typescript, and Java modernization of the ICODES interface and REST API.
Enterprise Software
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Boeing Enterprise Sensor Integration
Military and commercial logistics software that automates the loading of warehouses and ships using a live simulated representation of the environment. The simulated environment is updated by humans in the loading environment or by sensors using Boeing ESI (Enterprise Sensor Integration). Mat developed the back-end Kafka messaging responsible for sensor system communication.
Enterprise Software
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Just One Night VR
A VR horror game that used the Leap Motion for optical hand tracking in which the player has to point a flashlight, and sometimes hit it with their other hand, to fend off ghosts as they move through a haunted house. Mat worked with a team of international artists who designed and made the 3D character models.
Download it now for PC! (Requires Leap Motion Controller and VR Headset)Virtual Reality
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Fleet: Solar Empire
Fleet was an experimental indie project designed to be a Twitch stream-interactive tactical ship game, in which Twitch viewers could control individual crew of a ship that a Twitch streamer was directly controlling. The game was designed and developed entirely by Mat.
Multiplayer
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Combat Descent
Combat Descent was an experimental indie project designed to be a Battle Royal with with verticality and speed, set within procedurally generated environments.
Multiplayer
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Open Ocean VR
Open Ocean VR was a CSUMB capstone project where the player used controllers to identify sea creatures. It was designed by a game designer and included tools designed by Mat to allow designers to layout levels without coding experience.
Play it now on GameJolt Download now from GitHubVirtual Reality
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Block Breakout
Block Breakout is a clone of the classic Breakout game, written in C++ and UE4's Blueprints language. The game features three difficulty settings, bonus pickups and a persistent highscore. The game was made entirely by Mat as a practice exercise in UE4 and C++.
Download Game Now! Download Source on GitHubDesktop
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Tic-Tac-Toe
This game is a simple Tic-Tac-Toe game made by Mat as a practice exercise with Unity, UGUI, shaders, and sprites, that includes a system that writes player actions to a log file.
Download it now on GameJolt!Desktop
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Retro Remix
Retro Remix was an iOS App Store game that was a compilation of three classic-style games: Block Blaster, a Breakout-like game, Beat Match, a color and sequence memory game, and Light Chase, a pattern puzzle game.
Mobile
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Attack Run Alpha
An iOS App Store mobile game that used the phone's accelerometer and tilting to pilot a starship through debris and asteroid fields while fighting off hostile alien fighters.
Mobile
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Replication Extermination
Replication Extermination is a top-down stealth shooter designed for the One Mechanic Game Jam 3. The game features AI detection and path finding, upgrades, and a procedurally generated level.
Play it now on Itch.io Play it now on GameJoltDesktop
History
Childhood
Mat was raised in Modesto, California where he tinkered with game engines like ZZT and RPG Maker as a child. Throughout middle and high school, he taught himself 3D modeling and animation, game programming, and digital illustration.
Marine Corps
Mat enlisted in the US Marine Corps in 2007 and graduated from the Defense Language Institute, Foreign Language Center, Monterey Bay as a Korean linguist. During his 5 years in the Marine Corps, Mat served as an intelligence operator and deployed alongside the FBI and Army, Navy, and Marine Special Forces units to establish, maintain, and operating mission critical electronic equipment in rugged environments. He completed his military term as a sergeant in 2012.
College
Following his military career, Mat attended the Academy of Art University in San Francisco, where he studied 3D Modeling, Animation, and Illustration before transferring to CSU Monterey Bay. He graduated from CSUMB in 2018 with a BS in Computer Science and a concentration in Game Programming. During that time, Mat developed the Gauntlet VR travel technique and published a paper about it at IEEE VR 2017, lectured about VR headsets and Leap Motion hand tracking, taught both high school students and college peers in two different game development clubs, and developed three VR games: an educational game called Open Ocean VR, a horror game called Just One Night, and a game called Scaleridge that adapted its difficulty based on EEG headset readings based on a PHD thesis about ADHD and presented a proof-of-concept in a paper published at the 11th VS-Games International Conference.
Enterprise Software Engineer
Following college, Mat worked as a Software Engineer at Tapestry Solutions, a Boeing software company, where he worked for 3 years modernizing the ICODES Load Planner, a military and commercial web app used to automate ship and warehouse loading. Mat also designed the Kafka messaging system used behind-the-scenes by Boeing ESI (Enterprise Sensor Intregration) to automate facilities using various sensors and tags.
Indie Developer
During the military and college, Mat developed experimental games as a hobby, like Fleet and Combat Descent, and some other projects that released on the iOS App Store, like Retro Remix and Attack Run Alpha. He honed his game development skills with practice projects and game jams until he started at HaptX in 2019.
VR Software Engineer
While briefly with HaptX in 2019 as a VR Software Developer, Mat created a demo used to review industrial CAD designs in virtual reality. Mat returned to HaptX in 2022 and created a VR experience aboard the International Space Station. Next, Mat built 3 of the 4 levels for the G1 haptic glove demo, which won Best in Show at AWE 2024. Besides VR engineering at HaptX, Mat administered hundreds of demos to investors and customers, including at ITSEC 2023, tested hundreds of alpha, beta, and production gloves, created new software to validate glove hardware functionality, and lectured at a CalPoly university class about VR, haptics, and digital twins.
Family
Mat is married to his amazing wife of 9 years and they have a child and three cats.